If you are somewhat familiar with the game development, film, or the broad vfx industry, you may have heard of the fancy term of procedural generation being thrown around. Essentially procedural generation allows the artist to create the final artwork through layers of step by step algorithmic manipulation. One can think of it as an industrial pipeline that builds a complex mechanics by take easy steps one by one at a time.

While sounding as simple as it is, procedurally generated workflow is insanely difficult to master. And the master of the workflow itself is, indeed, Houdini. As a 3D software, it has been attracting more and more attention from industries like film and recently games, with its ability to enable creating complex, extensive landscape and visual effects.

Alien Cell

With Houdini, there is really no limit but one’s imagination to what one is able to create. You can generate from explosions, fire, ocean waves, cities, to galaxy and otherworldly matter.

Topological Art
MCVersus Vista (Houdini-Clarisse-Terragen) - Procedural modeling - YouTube

Being someone interested in both the world of programming and art, Houdini is something I really look forward to experimenting and picking up along the way. Having taken a beginner tutorial, I have realized just it is as difficult to master the software as how the artwork are fascinating. Welp, no matter, just gotta take a procedural flow towards learning as well, one step at a time 🙂

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