If you’ve ever worked with design or animating 3D figures, whether it’s for video games, dance videos, fashion design, or whatever else, you might have been deeply troubled by simulating the physics on garments. Making clothing dangle naturally is difficult enough in a static position, and making them move correctly in a dynamic setting with varying velocities and forces is just a total nightmare.
I came across, sort of by accident, while scrolling through tutorials an application called Marvelous Designer. It is this software specially designed to simulate the physics of clothing. You can design cloth models in the application and fit them to a model. By importing an animated model from some common 3D applications like Cinema 4D or Blender, you can fit your cloth to the model and render a motion file for the movement of clothing based on the model. You can set the texture of the clothing, and it will automatically calculate how the cloth would behave when colliding with the solid body of the figure.
I’ve attached a link to the software’s site here, and you can scroll through the site to learn more about its capabilities and some applications.